func Hatch
crossing ActionHatch hatches an incubated egg the caller owns.
Package eggling is an on-chain egg incubator and creature collector. Plant an egg, let it incubate for a minimum numb...
⚠️ Experimental — generated with no human supervision by the daily MCP pipeline to exercise gno tooling. Not audited. See r/moul/x/daily.
Plant an on-chain egg, let it incubate for at least 20 blocks, then hatch it — how long you waited plus a bit of sealed-in luck decides whether you get a Common Slime or a Legendary Glimmer. Train hatched creatures for XP and levels, and rename them once they've hatched. It's a lighter, luck-and-patience spin on yesterday's tamagotchi: no hunger or death, just the thrill of the hatch and a slow climb of levels.
Built for gno 0.9.
Part of moul/gno-contracts — moul's versioned gno.land contracts. See the repository for the full catalog, build/test tooling, and usage.
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🧪 Highly experimental — potentially vibe-coded. Not audited; may break, change, or be removed at any time. Do not use with anything of value. Full disclaimer: DISCLAIMER.
Package eggling is an on-chain egg incubator and creature collector. Plant an egg, let it incubate for a minimum number of blocks, then Hatch it: the longer you waited (and a little luck, seeded from the egg's own history) decides the rarity of the creature you get. Train hatched creatures to level them up. Unlike a tamagotchi there's nothing to feed or lose to neglect — eggling is about patience and the luck of the hatch, not survival.
Hatch hatches an incubated egg the caller owns.
PlantEgg starts incubating a new egg for the caller. Returns its ID.
Rename gives a hatched creature the caller owns a custom name.
Render shows the full egg list at "", a single egg's detail when path is a numeric ID, or one owner's eggs when path is a bech32 address.
Train gives a hatched creature the caller owns some experience, leveling it up every 50 XP.