SetDistributionBatchMaxEvent
untyped stringValue
"SetDistributionBatchMax"
distributionBatchMaxDefault
untyped bigintValue
(50 <untyped> bigint)
distributionBatchMaxUpperBound
untyped bigintValue
(100 <untyped> bigint)
distributionBatchMax
intValue
50
RewardDistribution
typeValue
game_vault.RewardDistribution
RewardDistributionView
typeValue
game_vault.RewardDistributionView
VaultRefund
typeValue
game_vault.VaultRefund
SetDistributionBatchMax
func(value int)- OID
- 0fea9e…b057:4
SetDistributionBatchMax details
GetDistributionBatchMax
func() int- OID
- 0fea9e…b057:6
GetDistributionBatchMax details
DistributeReward
func(poolKey string, operationKey string, recipientCSV string, ugnotAmountCSV string) uint64- OID
- 0fea9e…b057:7
DistributeReward details
recordAndSendRefund
func(poolID uint64, operationKey string, sourceKey string, recipient .uverse.address, amount int64, kind string, executor .uverse.address) uint64- OID
- 0fea9e…b057:8
recordAndSendRefund details
validatePayouts
func(recipientCSV string, ugnotAmountCSV string, realmAddress .uverse.address, balance int64) (int, int64)- OID
- 0fea9e…b057:9
validatePayouts details
sendPayouts
func(recipientCSV string, ugnotAmountCSV string)- OID
- 0fea9e…b057:10
sendPayouts details
readPayoutRecipient
func(recipientCSV string, start int, realmAddress .uverse.address) (.uverse.address, int, bool)- OID
- 0fea9e…b057:11
readPayoutRecipient details
readPayoutAmount
func(ugnotAmountCSV string, start int) (int64, int, bool)- OID
- 0fea9e…b057:12
readPayoutAmount details
readPayoutCSVEntry
func(csv string, start int) (string, int, bool)- OID
- 0fea9e…b057:13
readPayoutCSVEntry details
GetRewardDistribution
func(distributionID uint64) game_vault.RewardDistribution- OID
- 0fea9e…b057:14
GetRewardDistribution details
GetLatestRewardDistributionID
func() uint64- OID
- 0fea9e…b057:15
GetLatestRewardDistributionID details
GetRewardDistributionByOperationKey
func(operationKey string) game_vault.RewardDistributionView- OID
- 0fea9e…b057:16
GetRewardDistributionByOperationKey details
GetRewardDistributionCountByPool
func(poolID uint64) int- OID
- 0fea9e…b057:17
GetRewardDistributionCountByPool details
ListRewardDistributionIDsByPool
func(poolID uint64, page int, count int) []uint64- OID
- 0fea9e…b057:18
ListRewardDistributionIDsByPool details
GetVaultRefund
func(refundID uint64) game_vault.VaultRefund- OID
- 0fea9e…b057:19
GetVaultRefund details
GetLatestVaultRefundID
func() uint64- OID
- 0fea9e…b057:20
GetLatestVaultRefundID details
GetVaultRefundByOperationKey
func(operationKey string) game_vault.VaultRefund- OID
- 0fea9e…b057:21
GetVaultRefundByOperationKey details
GetVaultRefundCountByPool
func(poolID uint64) int- OID
- 0fea9e…b057:22
GetVaultRefundCountByPool details
ListVaultRefundIDsByPool
func(poolID uint64, page int, count int) []uint64- OID
- 0fea9e…b057:23
ListVaultRefundIDsByPool details
EntryProcessStatus
typeValue
game_vault.EntryProcessStatus
EntryProcessStatusInvalid
game_vault.EntryProcessStatusValue
<zero>
EntryProcessStatusOpen
game_vault.EntryProcessStatusValue
<zero>
EntryProcessStatusClosed
game_vault.EntryProcessStatusValue
<zero>
EntryProcessStatusCanceled
game_vault.EntryProcessStatusValue
<zero>
EntryFundStatus
typeValue
game_vault.EntryFundStatus
EntryFundStatusInvalid
game_vault.EntryFundStatusValue
<zero>
EntryFundStatusHeld
game_vault.EntryFundStatusValue
<zero>
EntryFundStatusRefunded
game_vault.EntryFundStatusValue
<zero>
EntryProcess
typeValue
game_vault.EntryProcess
EntryFund
typeValue
game_vault.EntryFund
CreateEntryProcess
func(processKey string, gameWorldID uint64, entryFeeUgnot int64) uint64- OID
- 0fea9e…b057:24
CreateEntryProcess details
CloseEntryProcess
func(processID uint64)- OID
- 0fea9e…b057:26
CloseEntryProcess details
CancelEntryProcess
func(processID uint64)- OID
- 0fea9e…b057:27
CancelEntryProcess details
DepositEntry
func(processID uint64, participationKey string, entryKey string) uint64- OID
- 0fea9e…b057:28
DepositEntry details
RefundEntryFund
func(fundID uint64, operationKey string) uint64- OID
- 0fea9e…b057:29
RefundEntryFund details
GetEntryProcessID
func(processKey string) uint64- OID
- 0fea9e…b057:30
GetEntryProcessID details
GetEntryProcess
func(processID uint64) game_vault.EntryProcess- OID
- 0fea9e…b057:31
GetEntryProcess details
GetLatestEntryProcessID
func() uint64- OID
- 0fea9e…b057:32
GetLatestEntryProcessID details
ListEntryRefundStates
func(processKeysCSV string, ownersCSV string, entryKeysCSV string) []map[string]string- OID
- 0fea9e…b057:33
ListEntryRefundStates details
GetEntryFund
func(fundID uint64) game_vault.EntryFund- OID
- 0fea9e…b057:34
GetEntryFund details
GetLatestEntryFundID
func() uint64- OID
- 0fea9e…b057:35
GetLatestEntryFundID details
GetEntryFundStatus
func(fundID uint64) game_vault.EntryFundStatus- OID
- 0fea9e…b057:36
GetEntryFundStatus details
GetEntryFundID
func(processID uint64, owner .uverse.address, entryKey string) uint64- OID
- 0fea9e…b057:37
GetEntryFundID details
GetEntryFundCount
func(processID uint64, owner .uverse.address, participationKey string) int- OID
- 0fea9e…b057:38
GetEntryFundCount details
ListEntryFundIDs
func(processID uint64, owner .uverse.address, participationKey string, page int, count int) []uint64- OID
- 0fea9e…b057:39
ListEntryFundIDs details
GetEntryFundCountByOwner
func(processID uint64, owner .uverse.address) int- OID
- 0fea9e…b057:40
GetEntryFundCountByOwner details
ListEntryFundIDsByOwner
func(processID uint64, owner .uverse.address, page int, count int) []uint64- OID
- 0fea9e…b057:41
ListEntryFundIDsByOwner details
SystemFunding
typeValue
game_vault.SystemFunding
DepositSystemFunding
func(poolID uint64, fundingKey string) uint64- OID
- 0fea9e…b057:42
DepositSystemFunding details
RefundSystemFunding
func(poolID uint64, fundingKey string, operationKey string) uint64- OID
- 0fea9e…b057:44
RefundSystemFunding details
GetSystemFunding
func(fundingID uint64) game_vault.SystemFunding- OID
- 0fea9e…b057:45
GetSystemFunding details
GetLatestSystemFundingID
func() uint64- OID
- 0fea9e…b057:46
GetLatestSystemFundingID details
GetSystemFundingByKey
func(fundingKey string) game_vault.SystemFunding- OID
- 0fea9e…b057:47
GetSystemFundingByKey details
GetSystemFundingCountByPool
func(poolID uint64) int- OID
- 0fea9e…b057:48
GetSystemFundingCountByPool details
ListSystemFundingIDsByPool
func(poolID uint64, page int, count int) []uint64- OID
- 0fea9e…b057:49
ListSystemFundingIDsByPool details
GetAccountedUgnotTotal
func() int64- OID
- 0fea9e…b057:50
GetAccountedUgnotTotal details
GetUnaccountedUgnotTotal
func() int64- OID
- 0fea9e…b057:51
GetUnaccountedUgnotTotal details
ParticipationProcessStatus
typeValue
game_vault.ParticipationProcessStatus
ParticipationProcessStatusInvalid
game_vault.ParticipationProcessStatusValue
<zero>
ParticipationProcessStatusOpen
game_vault.ParticipationProcessStatusValue
<zero>
ParticipationProcessStatusClosed
game_vault.ParticipationProcessStatusValue
<zero>
ParticipationProcessStatusCommitted
game_vault.ParticipationProcessStatusValue
<zero>
ParticipationProcessStatusCanceled
game_vault.ParticipationProcessStatusValue
<zero>
ParticipationFundStatus
typeValue
game_vault.ParticipationFundStatus
ParticipationFundStatusInvalid
game_vault.ParticipationFundStatusValue
<zero>
ParticipationFundStatusHeld
game_vault.ParticipationFundStatusValue
<zero>
ParticipationFundStatusCommitted
game_vault.ParticipationFundStatusValue
<zero>
ParticipationFundStatusRefunded
game_vault.ParticipationFundStatusValue
<zero>
ParticipationProcess
typeValue
game_vault.ParticipationProcess
ParticipationProcessView
typeValue
game_vault.ParticipationProcessView
ParticipationFund
typeValue
game_vault.ParticipationFund
CreateParticipationProcess
func(processKey string, gameWorldID uint64, rewardPoolKey string, participationFeeUgnot int64) uint64- OID
- 0fea9e…b057:52
CreateParticipationProcess details
CloseParticipationProcess
func(processID uint64)- OID
- 0fea9e…b057:54
CloseParticipationProcess details
CancelParticipationProcess
func(processID uint64)- OID
- 0fea9e…b057:55
CancelParticipationProcess details
DepositParticipation
func(processID uint64, participationKey string, paymentKey string) uint64- OID
- 0fea9e…b057:56
DepositParticipation details
RefundParticipationFund
func(fundID uint64, operationKey string) uint64- OID
- 0fea9e…b057:57
RefundParticipationFund details
CommitParticipationProcess
func(processID uint64, operationKey string)- OID
- 0fea9e…b057:58
CommitParticipationProcess details
GetParticipationProcessID
func(processKey string) uint64- OID
- 0fea9e…b057:59
GetParticipationProcessID details
GetParticipationProcess
func(processID uint64) game_vault.ParticipationProcess- OID
- 0fea9e…b057:60
GetParticipationProcess details
GetParticipationProcessByKey
func(processKey string) game_vault.ParticipationProcessView- OID
- 0fea9e…b057:61
GetParticipationProcessByKey details
ListParticipationProcessStates
func(processKeys []string) []map[string]string- OID
- 0fea9e…b057:62
ListParticipationProcessStates details
ListParticipationPaymentStates
func(processKeysCSV string, ownersCSV string, paymentKeysCSV string) []map[string]string- OID
- 0fea9e…b057:63
ListParticipationPaymentStates details
GetLatestParticipationProcessID
func() uint64- OID
- 0fea9e…b057:64
GetLatestParticipationProcessID details
GetParticipationFund
func(fundID uint64) game_vault.ParticipationFund- OID
- 0fea9e…b057:65
GetParticipationFund details
GetLatestParticipationFundID
func() uint64- OID
- 0fea9e…b057:66
GetLatestParticipationFundID details
GetParticipationFundEffectiveStatus
func(fundID uint64) game_vault.ParticipationFundStatus- OID
- 0fea9e…b057:67
GetParticipationFundEffectiveStatus details
GetParticipationFundID
func(processID uint64, owner .uverse.address, paymentKey string) uint64- OID
- 0fea9e…b057:68
GetParticipationFundID details
ListParticipationFundStates
func(values []string) []map[string]string- OID
- 0fea9e…b057:69
ListParticipationFundStates details
GetParticipationFundCount
func(processID uint64, owner .uverse.address, participationKey string) int- OID
- 0fea9e…b057:70
GetParticipationFundCount details
ListParticipationFundIDs
func(processID uint64, owner .uverse.address, participationKey string, page int, count int) []uint64- OID
- 0fea9e…b057:71
ListParticipationFundIDs details
GetParticipationFundCountByOwner
func(processID uint64, owner .uverse.address) int- OID
- 0fea9e…b057:72
GetParticipationFundCountByOwner details
ListParticipationFundIDsByOwner
func(processID uint64, owner .uverse.address, page int, count int) []uint64- OID
- 0fea9e…b057:73
ListParticipationFundIDsByOwner details
assertValidOwner
func(owner .uverse.address)- OID
- 0fea9e…b057:74
assertValidOwner details
sendUgnot
func(recipient .uverse.address, amount int64)- OID
- 0fea9e…b057:75
sendUgnot details
ListRefundScopeStates
func(scopeKeys []string) []map[string]stringListRefundScopeStates returns participation process and reward pool states for refund decisions.
- OID
- 0fea9e…b057:76
ListRefundScopeStates details
ListParticipationRefundStates
func(values []string) []map[string]stringListParticipationRefundStates returns fund, processed operation, and refund evidence for each participant.
- OID
- 0fea9e…b057:78
ListParticipationRefundStates details
rewardPools
*v0.BPTree- OID
- 0fea9e…b057:152
rewardPools details
rewardPoolIDs
*v0.BPTree- OID
- 0fea9e…b057:154
rewardPoolIDs details
gameWorldRewardPoolIDs
*v0.BPTree- OID
- 0fea9e…b057:156
gameWorldRewardPoolIDs details
participationProcesses
*v0.BPTree- OID
- 0fea9e…b057:158
participationProcesses details
participationProcessIDs
*v0.BPTree- OID
- 0fea9e…b057:160
participationProcessIDs details
gameWorldParticipationProcessIDs
*v0.BPTree- OID
- 0fea9e…b057:162
gameWorldParticipationProcessIDs details
participationFunds
*v0.BPTree- OID
- 0fea9e…b057:164
participationFunds details
participationFundIDs
*v0.BPTree- OID
- 0fea9e…b057:166
participationFundIDs details
participationOwnerFundIDs
*v0.BPTree- OID
- 0fea9e…b057:168
participationOwnerFundIDs details
participationGroupFundIDs
*v0.BPTree- OID
- 0fea9e…b057:170
participationGroupFundIDs details
entryProcesses
*v0.BPTree- OID
- 0fea9e…b057:172
entryProcesses details
entryProcessIDs
*v0.BPTree- OID
- 0fea9e…b057:174
entryProcessIDs details
gameWorldEntryProcessIDs
*v0.BPTree- OID
- 0fea9e…b057:176
gameWorldEntryProcessIDs details
entryFunds
*v0.BPTree- OID
- 0fea9e…b057:178
entryFunds details
entryFundIDs
*v0.BPTree- OID
- 0fea9e…b057:180
entryFundIDs details
entryOwnerFundIDs
*v0.BPTree- OID
- 0fea9e…b057:182
entryOwnerFundIDs details
entryGroupFundIDs
*v0.BPTree- OID
- 0fea9e…b057:184
entryGroupFundIDs details
systemFundings
*v0.BPTree- OID
- 0fea9e…b057:186
systemFundings details
systemFundingIDs
*v0.BPTree- OID
- 0fea9e…b057:188
systemFundingIDs details
poolSystemFundingIDs
*v0.BPTree- OID
- 0fea9e…b057:190
poolSystemFundingIDs details
rewardDistributions
*v0.BPTree- OID
- 0fea9e…b057:192
rewardDistributions details
rewardDistributionIDs
*v0.BPTree- OID
- 0fea9e…b057:194
rewardDistributionIDs details
poolDistributionIDs
*v0.BPTree- OID
- 0fea9e…b057:196
poolDistributionIDs details
vaultRefunds
*v0.BPTree- OID
- 0fea9e…b057:198
vaultRefunds details
vaultRefundIDs
*v0.BPTree- OID
- 0fea9e…b057:200
vaultRefundIDs details
poolRefundIDs
*v0.BPTree- OID
- 0fea9e…b057:202
poolRefundIDs details
processedOperationKeys
*v0.BPTree- OID
- 0fea9e…b057:204
processedOperationKeys details
latestRewardPoolID
uint64Value
0
latestParticipationProcessID
uint64Value
0
latestParticipationFundID
uint64Value
0
latestEntryProcessID
uint64Value
0
latestEntryFundID
uint64Value
0
latestSystemFundingID
uint64Value
0
latestRewardDistributionID
uint64Value
0
latestVaultRefundID
uint64Value
0
accountedUgnotTotal
int64Value
0
init.139
func()- OID
- 0fea9e…b057:115
init.139 details
resetGameVaultState
func()- OID
- 0fea9e…b057:117
resetGameVaultState details
ownerKey
func(processID uint64, owner .uverse.address) string- OID
- 0fea9e…b057:118
ownerKey details
keyedOwnerKey
func(processID uint64, owner .uverse.address, key string) string- OID
- 0fea9e…b057:119
keyedOwnerKey details
uint64Key
func(id uint64) string- OID
- 0fea9e…b057:120
uint64Key details
parseUint64Key
func(key string) uint64- OID
- 0fea9e…b057:121
parseUint64Key details
treeGet
func(store *v0.BPTree, id uint64) (interface{...}, bool)- OID
- 0fea9e…b057:122
treeGet details
treeSet
func(store *v0.BPTree, id uint64, value interface{...})- OID
- 0fea9e…b057:123
treeSet details
stringGet
func(store *v0.BPTree, key string) (interface{...}, bool)- OID
- 0fea9e…b057:124
stringGet details
addStringSetID
func(store *v0.BPTree, key string, id uint64)- OID
- 0fea9e…b057:125
addStringSetID details
getStringSet
func(store *v0.BPTree, key string) (*v0.BPTree, bool)- OID
- 0fea9e…b057:126
getStringSet details
getOrCreateIDSet
func(store *v0.BPTree, key uint64) *v0.BPTree- OID
- 0fea9e…b057:127
getOrCreateIDSet details
getIDSet
func(store *v0.BPTree, key uint64) (*v0.BPTree, bool)- OID
- 0fea9e…b057:128
getIDSet details
listIDs
func(ids *v0.BPTree, page int, count int) []uint64- OID
- 0fea9e…b057:129
listIDs details
readQueryCSVEntry
func(csv string, start int) (string, int, bool)- OID
- 0fea9e…b057:130
readQueryCSVEntry details
maxInt64
int64Value
9223372036854775807
maxUint64
uint64Value
18446744073709551615
gameVaultList
untyped bigintValue
(100 <untyped> bigint)
RewardPoolStatus
typeValue
game_vault.RewardPoolStatus
RewardPoolStatusInvalid
game_vault.RewardPoolStatusValue
<zero>
RewardPoolStatusOpen
game_vault.RewardPoolStatusValue
<zero>
RewardPoolStatusLocked
game_vault.RewardPoolStatusValue
<zero>
RewardPoolStatusSettled
game_vault.RewardPoolStatusValue
<zero>
RewardPoolStatusCanceled
game_vault.RewardPoolStatusValue
<zero>
RewardPool
typeValue
game_vault.RewardPool
RewardPoolView
typeValue
game_vault.RewardPoolView
CreateRewardPool
func(poolKey string, gameWorldID uint64) uint64- OID
- 0fea9e…b057:132
CreateRewardPool details
LockRewardPool
func(poolKey string)- OID
- 0fea9e…b057:134
LockRewardPool details
CancelRewardPool
func(poolKey string)- OID
- 0fea9e…b057:135
CancelRewardPool details
SettleRewardPool
func(poolKey string)- OID
- 0fea9e…b057:136
SettleRewardPool details
GetRewardPoolID
func(poolKey string) uint64- OID
- 0fea9e…b057:137
GetRewardPoolID details
GetRewardPool
func(poolID uint64) game_vault.RewardPool- OID
- 0fea9e…b057:138
GetRewardPool details
GetRewardPoolByKey
func(poolKey string) game_vault.RewardPoolView- OID
- 0fea9e…b057:139
GetRewardPoolByKey details
mustGetRewardPoolByKey
func(poolKey string) (uint64, game_vault.RewardPool)- OID
- 0fea9e…b057:140
mustGetRewardPoolByKey details
GetLatestRewardPoolID
func() uint64- OID
- 0fea9e…b057:141
GetLatestRewardPoolID details
GetRewardPoolCountByGameWorld
func(gameWorldID uint64) int- OID
- 0fea9e…b057:142
GetRewardPoolCountByGameWorld details
ListRewardPoolIDsByGameWorld
func(gameWorldID uint64, page int, count int) []uint64- OID
- 0fea9e…b057:143
ListRewardPoolIDsByGameWorld details
assertGameWorldExists
func(gameWorldID uint64)- OID
- 0fea9e…b057:144
assertGameWorldExists details
assertNoAttachedCoins
func()- OID
- 0fea9e…b057:145
assertNoAttachedCoins details
assertExactUgnotPayment
func(expected int64)- OID
- 0fea9e…b057:146
assertExactUgnotPayment details
getAttachedUgnotDeposit
func() int64- OID
- 0fea9e…b057:147
getAttachedUgnotDeposit details
assertKeyLength
func(value string, name string)- OID
- 0fea9e…b057:148
assertKeyLength details
assertPageCount
func(page int, count int)- OID
- 0fea9e…b057:149
assertPageCount details
assertNewOperationKey
func(operationKey string)- OID
- 0fea9e…b057:150
assertNewOperationKey details
HasProcessedOperationKey
func(operationKey string) bool- OID
- 0fea9e…b057:151
HasProcessedOperationKey details
SetDistributionBatchMaxEvent
:
untyped string
="SetDistributionBatchMax"
distributionBatchMaxDefault
:
untyped bigint
=(50 <untyped> bigint)
distributionBatchMaxUpperBound
:
untyped bigint
=(100 <untyped> bigint)
distributionBatchMax
:
int
=50
RewardDistribution
:
type
=game_vault.RewardDistribution
RewardDistributionView
:
type
=game_vault.RewardDistributionView
VaultRefund
:
type
=game_vault.VaultRefund
SetDistributionBatchMax : func(value int) Inspect
GetDistributionBatchMax : func() int Inspect
DistributeReward : func(poolKey string, operationKey string, recipientCSV string, ugnotAmountCSV string) uint64 Inspect
recordAndSendRefund : func(poolID uint64, operationKey string, sourceKey string, recipient .uverse.address, amount int64, kind string, executor .uverse.address) uint64 Inspect
validatePayouts : func(recipientCSV string, ugnotAmountCSV string, realmAddress .uverse.address, balance int64) (int, int64) Inspect
sendPayouts : func(recipientCSV string, ugnotAmountCSV string) Inspect
readPayoutRecipient : func(recipientCSV string, start int, realmAddress .uverse.address) (.uverse.address, int, bool) Inspect
readPayoutAmount : func(ugnotAmountCSV string, start int) (int64, int, bool) Inspect
readPayoutCSVEntry : func(csv string, start int) (string, int, bool) Inspect
GetRewardDistribution : func(distributionID uint64) game_vault.RewardDistribution Inspect
GetLatestRewardDistributionID : func() uint64 Inspect
GetRewardDistributionByOperationKey : func(operationKey string) game_vault.RewardDistributionView Inspect
GetRewardDistributionCountByPool : func(poolID uint64) int Inspect
ListRewardDistributionIDsByPool : func(poolID uint64, page int, count int) []uint64 Inspect
GetVaultRefund : func(refundID uint64) game_vault.VaultRefund Inspect
GetLatestVaultRefundID : func() uint64 Inspect
GetVaultRefundByOperationKey : func(operationKey string) game_vault.VaultRefund Inspect
GetVaultRefundCountByPool : func(poolID uint64) int Inspect
ListVaultRefundIDsByPool : func(poolID uint64, page int, count int) []uint64 Inspect
EntryProcessStatus
:
type
=game_vault.EntryProcessStatus
EntryProcessStatusInvalid
:
game_vault.EntryProcessStatus
=<zero>
EntryProcessStatusOpen
:
game_vault.EntryProcessStatus
=<zero>
EntryProcessStatusClosed
:
game_vault.EntryProcessStatus
=<zero>
EntryProcessStatusCanceled
:
game_vault.EntryProcessStatus
=<zero>
EntryFundStatus
:
type
=game_vault.EntryFundStatus
EntryFundStatusInvalid
:
game_vault.EntryFundStatus
=<zero>
EntryFundStatusHeld
:
game_vault.EntryFundStatus
=<zero>
EntryFundStatusRefunded
:
game_vault.EntryFundStatus
=<zero>
EntryProcess
:
type
=game_vault.EntryProcess
EntryFund
:
type
=game_vault.EntryFund
CreateEntryProcess : func(processKey string, gameWorldID uint64, entryFeeUgnot int64) uint64 Inspect
CloseEntryProcess : func(processID uint64) Inspect
CancelEntryProcess : func(processID uint64) Inspect
DepositEntry : func(processID uint64, participationKey string, entryKey string) uint64 Inspect
RefundEntryFund : func(fundID uint64, operationKey string) uint64 Inspect
GetEntryProcessID : func(processKey string) uint64 Inspect
GetEntryProcess : func(processID uint64) game_vault.EntryProcess Inspect
GetLatestEntryProcessID : func() uint64 Inspect
ListEntryRefundStates : func(processKeysCSV string, ownersCSV string, entryKeysCSV string) []map[string]string Inspect
GetEntryFund : func(fundID uint64) game_vault.EntryFund Inspect
GetLatestEntryFundID : func() uint64 Inspect
GetEntryFundStatus : func(fundID uint64) game_vault.EntryFundStatus Inspect
GetEntryFundID : func(processID uint64, owner .uverse.address, entryKey string) uint64 Inspect
GetEntryFundCount : func(processID uint64, owner .uverse.address, participationKey string) int Inspect
ListEntryFundIDs : func(processID uint64, owner .uverse.address, participationKey string, page int, count int) []uint64 Inspect
GetEntryFundCountByOwner : func(processID uint64, owner .uverse.address) int Inspect
ListEntryFundIDsByOwner : func(processID uint64, owner .uverse.address, page int, count int) []uint64 Inspect
SystemFunding
:
type
=game_vault.SystemFunding
DepositSystemFunding : func(poolID uint64, fundingKey string) uint64 Inspect
RefundSystemFunding : func(poolID uint64, fundingKey string, operationKey string) uint64 Inspect
GetSystemFunding : func(fundingID uint64) game_vault.SystemFunding Inspect
GetLatestSystemFundingID : func() uint64 Inspect
GetSystemFundingByKey : func(fundingKey string) game_vault.SystemFunding Inspect
GetSystemFundingCountByPool : func(poolID uint64) int Inspect
ListSystemFundingIDsByPool : func(poolID uint64, page int, count int) []uint64 Inspect
GetAccountedUgnotTotal : func() int64 Inspect
GetUnaccountedUgnotTotal : func() int64 Inspect
ParticipationProcessStatus
:
type
=game_vault.ParticipationProcessStatus
ParticipationProcessStatusInvalid
:
game_vault.ParticipationProcessStatus
=<zero>
ParticipationProcessStatusOpen
:
game_vault.ParticipationProcessStatus
=<zero>
ParticipationProcessStatusClosed
:
game_vault.ParticipationProcessStatus
=<zero>
ParticipationProcessStatusCommitted
:
game_vault.ParticipationProcessStatus
=<zero>
ParticipationProcessStatusCanceled
:
game_vault.ParticipationProcessStatus
=<zero>
ParticipationFundStatus
:
type
=game_vault.ParticipationFundStatus
ParticipationFundStatusInvalid
:
game_vault.ParticipationFundStatus
=<zero>
ParticipationFundStatusHeld
:
game_vault.ParticipationFundStatus
=<zero>
ParticipationFundStatusCommitted
:
game_vault.ParticipationFundStatus
=<zero>
ParticipationFundStatusRefunded
:
game_vault.ParticipationFundStatus
=<zero>
ParticipationProcess
:
type
=game_vault.ParticipationProcess
ParticipationProcessView
:
type
=game_vault.ParticipationProcessView
ParticipationFund
:
type
=game_vault.ParticipationFund
CreateParticipationProcess : func(processKey string, gameWorldID uint64, rewardPoolKey string, participationFeeUgnot int64) uint64 Inspect
CloseParticipationProcess : func(processID uint64) Inspect
CancelParticipationProcess : func(processID uint64) Inspect
DepositParticipation : func(processID uint64, participationKey string, paymentKey string) uint64 Inspect
RefundParticipationFund : func(fundID uint64, operationKey string) uint64 Inspect
CommitParticipationProcess : func(processID uint64, operationKey string) Inspect
GetParticipationProcessID : func(processKey string) uint64 Inspect
GetParticipationProcess : func(processID uint64) game_vault.ParticipationProcess Inspect
GetParticipationProcessByKey : func(processKey string) game_vault.ParticipationProcessView Inspect
ListParticipationProcessStates : func(processKeys []string) []map[string]string Inspect
ListParticipationPaymentStates : func(processKeysCSV string, ownersCSV string, paymentKeysCSV string) []map[string]string Inspect
GetLatestParticipationProcessID : func() uint64 Inspect
GetParticipationFund : func(fundID uint64) game_vault.ParticipationFund Inspect
GetLatestParticipationFundID : func() uint64 Inspect
GetParticipationFundEffectiveStatus : func(fundID uint64) game_vault.ParticipationFundStatus Inspect
GetParticipationFundID : func(processID uint64, owner .uverse.address, paymentKey string) uint64 Inspect
ListParticipationFundStates : func(values []string) []map[string]string Inspect
GetParticipationFundCount : func(processID uint64, owner .uverse.address, participationKey string) int Inspect
ListParticipationFundIDs : func(processID uint64, owner .uverse.address, participationKey string, page int, count int) []uint64 Inspect
GetParticipationFundCountByOwner : func(processID uint64, owner .uverse.address) int Inspect
ListParticipationFundIDsByOwner : func(processID uint64, owner .uverse.address, page int, count int) []uint64 Inspect
assertValidOwner : func(owner .uverse.address) Inspect
sendUgnot : func(recipient .uverse.address, amount int64) Inspect
ListRefundScopeStates : func(scopeKeys []string) []map[string]string Inspect
ListParticipationRefundStates : func(values []string) []map[string]string Inspect
rewardPools : *v0.BPTree Inspect
rewardPoolIDs : *v0.BPTree Inspect
gameWorldRewardPoolIDs : *v0.BPTree Inspect
participationProcesses : *v0.BPTree Inspect
participationProcessIDs : *v0.BPTree Inspect
gameWorldParticipationProcessIDs : *v0.BPTree Inspect
participationFunds : *v0.BPTree Inspect
participationFundIDs : *v0.BPTree Inspect
participationOwnerFundIDs : *v0.BPTree Inspect
participationGroupFundIDs : *v0.BPTree Inspect
entryProcesses : *v0.BPTree Inspect
entryProcessIDs : *v0.BPTree Inspect
gameWorldEntryProcessIDs : *v0.BPTree Inspect
entryFunds : *v0.BPTree Inspect
entryFundIDs : *v0.BPTree Inspect
entryOwnerFundIDs : *v0.BPTree Inspect
entryGroupFundIDs : *v0.BPTree Inspect
systemFundings : *v0.BPTree Inspect
systemFundingIDs : *v0.BPTree Inspect
poolSystemFundingIDs : *v0.BPTree Inspect
rewardDistributions : *v0.BPTree Inspect
rewardDistributionIDs : *v0.BPTree Inspect
poolDistributionIDs : *v0.BPTree Inspect
vaultRefunds : *v0.BPTree Inspect
vaultRefundIDs : *v0.BPTree Inspect
poolRefundIDs : *v0.BPTree Inspect
processedOperationKeys : *v0.BPTree Inspect
latestRewardPoolID
:
uint64
=0
latestParticipationProcessID
:
uint64
=0
latestParticipationFundID
:
uint64
=0
latestEntryProcessID
:
uint64
=0
latestEntryFundID
:
uint64
=0
latestSystemFundingID
:
uint64
=0
latestRewardDistributionID
:
uint64
=0
latestVaultRefundID
:
uint64
=0
accountedUgnotTotal
:
int64
=0
init.139 : func() Inspect
resetGameVaultState : func() Inspect
ownerKey : func(processID uint64, owner .uverse.address) string Inspect
keyedOwnerKey : func(processID uint64, owner .uverse.address, key string) string Inspect
uint64Key : func(id uint64) string Inspect
parseUint64Key : func(key string) uint64 Inspect
treeGet : func(store *v0.BPTree, id uint64) (interface{...}, bool) Inspect
treeSet : func(store *v0.BPTree, id uint64, value interface{...}) Inspect
stringGet : func(store *v0.BPTree, key string) (interface{...}, bool) Inspect
addStringSetID : func(store *v0.BPTree, key string, id uint64) Inspect
getStringSet : func(store *v0.BPTree, key string) (*v0.BPTree, bool) Inspect
getOrCreateIDSet : func(store *v0.BPTree, key uint64) *v0.BPTree Inspect
getIDSet : func(store *v0.BPTree, key uint64) (*v0.BPTree, bool) Inspect
listIDs : func(ids *v0.BPTree, page int, count int) []uint64 Inspect
readQueryCSVEntry : func(csv string, start int) (string, int, bool) Inspect
maxInt64
:
int64
=9223372036854775807
maxUint64
:
uint64
=18446744073709551615
gameVaultList
:
untyped bigint
=(100 <untyped> bigint)
RewardPoolStatus
:
type
=game_vault.RewardPoolStatus
RewardPoolStatusInvalid
:
game_vault.RewardPoolStatus
=<zero>
RewardPoolStatusOpen
:
game_vault.RewardPoolStatus
=<zero>
RewardPoolStatusLocked
:
game_vault.RewardPoolStatus
=<zero>
RewardPoolStatusSettled
:
game_vault.RewardPoolStatus
=<zero>
RewardPoolStatusCanceled
:
game_vault.RewardPoolStatus
=<zero>
RewardPool
:
type
=game_vault.RewardPool
RewardPoolView
:
type
=game_vault.RewardPoolView